Number one
We have the body part
damage percentages. This is basically saying that if you get shot in the head,
body, or limbs, it's going to do a different percent of damage from the gun.
So getting shot in the head has a 250 percent damage
increase. Get inside the body stays up 100 percent and getting shot of in your
limbs goes under 50 percent. This is very helpful. So you know where to aim. Obviously,
headshots are always going to be the best, but good to do in this game those
limbs actually take 50 percent less damage in some games. The body and limbs are
all the same percentage.
So for number two, we have how much armor reduces damage.
So for the Tier 1 helmet to the vest, you take 30 percent less
damage, bringing your head to 220 percent and your body to 70 percent. For tier
2 helmet and vest, it actually reduces 40 percent, which means your head to 210
percent and your body to 60 percent. Ever Tier 3 helmet and vest protects 55
percent, which brings your head to 195 percent and your body to 45 percent.
It's actually never good to do the math on the internet, so hopefully, all of that was right for numbers three your movement.
Speed actually
changes based on what weapon you are or aren't holding. So if we take on the arm-to-be, the baseline pistol is actually making you run 0.3 percent faster. Melee
and Throwables have no noticeable effect. SMGS makes you run 2.3 percent slower.
The Crossbow makes a run 4.5 percent slower. As long as rifles make you run 4.5
percent slower, Snipers will make you run 4.8 percent slower and a shotgun makes
you run 6.1 percent slower.
All of that makes decent sense, except for the pistols
making run 0.3 percent faster. I really don't understand that part, but that's
what it is as well as I should mention that Loot and gear have no effect on how
fast you run so you can carry and whereas much stuff as you want and it won't
matter for your movement speed.
Number four, we have the booster bar, so we take all four bars and separate them into tiers.
Tier one is 1 percent health for 8 seconds. Tier 2 is
a 2 percent health for 8 seconds. Tier 3 is a 3 percent
health per 8 seconds plus a 2.5 movement speed increase. And Tier 4 is a
4 percent healthy for 8 seconds and a 6.2 percent movement speed
increase. As for the actual boosters, energy drinks bring you up 1.5 bars or 40
percent of your total boosts. Painkillers bring you up to bars or 60 percent
and adrenaline brings you to have all four bars or 100 percent.
And finally, for number five, we have the weapon damage percentages.
A couple things to remember is that these are actually all
percentages out of your 100 percent max health, as well as these, are all the
maximum damages that your guns can do. These are all from optimal shooting
ranges over travel time, bullets actually decrease in damage. So all of these
will not be true depending on how far you are away. Shotguns obviously have
the most damage reduction over time, whereas snipers obviously have the least.


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